MENU_2010.txt Menu ID: 2010 ProcID: 0 Enabled flags: 0xFFFBDFBB Title: 'Land Editor Info' Items: (zero-terminated list) 0: Name: 'Land Editor Values' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: 'Is / Need Boat' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' 1 = Is Boat Tile' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: ' 2 = Needs Boat to Cross' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: 'Forest Type' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: ' 1 = Normal Trees' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: ' 2 = Desert Trees' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: ' 3 = Fungus Grove' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: ' 4 = Swamp Trees' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: ' 5 = Snow Trees (Not Available Yet)' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: 'Solid Type' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: ' 0 = Free Movement' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: ' 1 = Party/Characters Can't Traverse' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: ' 2 = Monsters/Party/Characters Can't Traverse' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: 'Notes: Set the BASE TILE ID to the most basic of open land tiles.' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: ' This will be used to fill in blank areas and for other uses.' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2009_Weapons Groups.txt Menu ID: 2009 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Weapons Groups' Items: (zero-terminated list) 0: Name: 'Random Weapon Groups' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: ' -1 = Swords' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: ' -2 = Clubs' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' -3 = Clubs / Spears' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: ' -4 = Axes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: ' -5 = Small Swords / Small Axes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: ' -6 = Clubs / Flails / Spears' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: ' -7 = Spears / Pole Weapons' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: ' -8 = Axes / Spears' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: ' -9 = Swords / Dagger / Cutlass / Nunchucka' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2008.txt Menu ID: 2008 ProcID: 0 Enabled flags: 0xFFF7BFFF Title: 'Key Codes' Items: (zero-terminated list) 0: Name: 'Race' Icon number: 0 Key equivalent: 0x1B Mark character: 0x1 Style: 0x00 1: Name: 'Race Class' Icon number: 0 Key equivalent: 0x1B Mark character: 0x11 Style: 0x00 2: Name: 'Caste' Icon number: 0 Key equivalent: 0x1B Mark character: 0x2 Style: 0x00 3: Name: 'Caste Class' Icon number: 0 Key equivalent: 0x1B Mark character: 0x12 Style: 0x00 4: Name: 'Conditions' Icon number: 0 Key equivalent: 0x1B Mark character: 0x3 Style: 0x00 5: Name: 'Party Conditions' Icon number: 0 Key equivalent: 0x1B Mark character: 0x4 Style: 0x00 6: Name: 'DRVs. Spell Types' Icon number: 0 Key equivalent: 0x1B Mark character: 0x5 Style: 0x00 7: Name: 'Attributes' Icon number: 0 Key equivalent: 0x1B Mark character: 0x8 Style: 0x00 8: Name: 'Special Attributes' Icon number: 0 Key equivalent: 0x1B Mark character: 0x7 Style: 0x00 9: Name: 'Special Abilities' Icon number: 0 Key equivalent: 0x1B Mark character: 0x6 Style: 0x00 10: Name: 'Common Spells for Encounters' Icon number: 0 Key equivalent: 0x1B Mark character: 0x9 Style: 0x00 11: Name: 'Common Items for Encounters' Icon number: 0 Key equivalent: 0x1B Mark character: 0xA Style: 0x00 12: Name: 'Random Weapon Seeds' Icon number: 0 Key equivalent: 0x1B Mark character: 0x10 Style: 0x00 13: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: ' 0 ¥ 199 Weapons' Icon number: 0 Key equivalent: 0x1B Mark character: 0xC Style: 0x00 15: Name: '200 ¥ 399 Armor' Icon number: 0 Key equivalent: 0x1B Mark character: 0xD Style: 0x00 16: Name: '400 ¥ 599 Helms ¥ Shields ¥ Gloves ¥ Boots' Icon number: 0 Key equivalent: 0x1B Mark character: 0xE Style: 0x00 17: Name: '600 ¥ 799 Magic Items' Icon number: 0 Key equivalent: 0x1B Mark character: 0xF Style: 0x00 18: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: 'Command + F1 - F12 = Store Land Position' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: ' F1 - F12 = Recall Land Position' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2007.txt Menu ID: 2007 ProcID: 0 Enabled flags: 0xFFFFFFFB Title: '' Items: (zero-terminated list) 0: Name: 'About Divinityª' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2006_Land.txt Menu ID: 2006 ProcID: 0 Enabled flags: 0xFFFFFFF3 Title: 'Land' Items: (zero-terminated list) 0: Name: 'Plains' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: 'Reserved' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: 'Reserved' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: 'Underworld' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: 'Castle' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: 'Desert' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: 'Custom 1' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: 'Custom 2' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: 'Custom 3' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: 'Swamp' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: 'Snow' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2005_Land Level.txt Menu ID: 2005 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Level' Items: (zero-terminated list) 0: Name: 'Level' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '0' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '1' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '2' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '3' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '4' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '5' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '6' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '7' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '8' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '9' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '10' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '11' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '12' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '13' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: '14' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: '15' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '16' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: '17' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: '18' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: '19' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: '20' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2003_Can Summon.txt Menu ID: 2003 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Blunt/Blade' Items: (zero-terminated list) 0: Name: 'Blade ?' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: ' >0 = Non Weap' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: ' -1 = Blunt' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' -2 = Blade' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2002_Can Summon.txt Menu ID: 2002 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Can Be Summond' Items: (zero-terminated list) 0: Name: 'Can Be Summond' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: ' 0 = No' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: ' 1 = Yes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' -1 = Is a NPC' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2001_Weapon Required.txt Menu ID: 2001 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Required Weapon' Items: (zero-terminated list) 0: Name: 'Req Weap' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: ' 0 = All' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: ' >0 = Specific Weapon' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' -1 = Blunt Only' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: ' -2 = Sharp Only' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2000.txt Menu ID: 2000 ProcID: 0 Enabled flags: 0xFFFFFFF1 Title: 'Scenario' Items: (zero-terminated list) 0: Name: 'Add Scenario' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: 'Remove Scenario' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: 'Tutorial' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: 'New Scenario' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_304_Code Menu.txt Menu ID: 304 ProcID: 0 Enabled flags: 0xFFFFFBFF Title: 'Macro Codes' Items: (zero-terminated list) 0: Name: '120 = Alter NPC ¥ Monster During Combat' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '121 = De-Animate Lower Undead' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '122 = Cause Fumble' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '123 = Cause Rout' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '124 = Spawn Creature' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '125 = Destroy Related Monsters' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '126 = Battle Macro Criteria' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '127 = Continue If Monster Present' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '17 = Cast Spell (Target Monster)' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: 'Example of Monster Macro' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: 'Example of Battle Macro' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_303_Code Menu.txt Menu ID: 303 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Codes (91-120)' Items: (zero-terminated list) 0: Name: '91 = Drop All Equipment' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '92 = Alter Random Rectangle Info (Code 23)' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '93 = Turn Compass On' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '94 = Turn Compass Off' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '95 = Change Party Direction' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '96 = Require 3D View' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '97 = Allow 2D View' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '98 = Require Registration' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '99 = Get Scenario Registration' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '100 = End Battle' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '101 = Back Up Party' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '102 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '103 = Continue on Boat / Camping Status' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '104 = Disable Random Battle Status' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '105 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: '106 = Set Darkland / Line of Site Status' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: '107 = Improved Selective Battle' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '108 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: '109 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: '110 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: '111 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: '112 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 22: Name: '113 = ð Not Used ð'' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 23: Name: '114 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 24: Name: '115 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 25: Name: '116 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 26: Name: '117 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 27: Name: '118 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 28: Name: '119 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 29: Name: '120 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_302_Code Menu.txt Menu ID: 302 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Codes (61-90)' Items: (zero-terminated list) 0: Name: '61 = Shift Party X: and Y: Position' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '62 = Display Scrolling Text' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '63 = Alter Game Time' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '64 = Branch On Game Time' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '65 = Award Random Item(s)' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '66 = Set Camping Ability' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '67 = Branch On Item Charges' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '68 = Alter Party Fatigue' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '69 = Set Spell Casting & Recharing Flags' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '70 = Save and Restore Party Postion' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '71 = Disable¥Enable X: Y: Display' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '72 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '73 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '74 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '75 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: '76 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: '77 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '78 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: '79 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: '80 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: '81 = Branch on Character Condition' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: '82 = Turn Cleric Turning Off' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 22: Name: '83 = Turn Cleric Turning On' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 23: Name: '84 = ð Not Used ð' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 24: Name: '85 = Branch To Random' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 25: Name: '86 = Branch On Miscellaneous' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 26: Name: '87 = Branch On NPC Present' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 27: Name: '88 = Drop NPC From Party' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 28: Name: '89 = Add NPC To Party' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 29: Name: '90 = Take Away Experience' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_301_Code Menu.txt Menu ID: 301 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Codes (31-60)' Items: (zero-terminated list) 0: Name: '31 = Branch On Check Vs. Attribute / Special Ability' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '32 = Offer Temple' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '33 = Take Gold' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '34 = Break Encounter Loop' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '35 = Eliminate Encounter Choice' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '36 = Capture / Restore Party's Equipment' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '37 = Enter/Leave Dungeons' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '38 = Branch On Possession (2)' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '39 = Extend Action Point Script' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '40 = Branch On Party Condition' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '41 = Eliminate Other Encounter Choice' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '42 = Continue Codes On % Chance' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '43 = Give Condition' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '44 = Eliminate Complex Encounter Choice (0-3)' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '45 = Teleport Party Only' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: '46 = Branch On Quest' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: '47 = Set/Clear Quest' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '48 = Selective Battle' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: '49 = Offer Banking' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: '50 = Pick On Race / Caste / Race Class / Caste Class / Gender' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: '51 = Alter Shop' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: '52 = Pick On Miscellaneous' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 22: Name: '53 = Pick On Character Caste' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 23: Name: '54 = Alter Time Encounter' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 24: Name: '55 = Branch On Picked = Animated' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 25: Name: '56 = Branch On Battle Outcome' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 26: Name: '57 = Change Land Look' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 27: Name: '58 = Branch On Difficulty Level' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 28: Name: '59 = Branch On Tile ID' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 29: Name: '60 = Alter Party Money' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_300_Code Menu.txt Menu ID: 300 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Codes (1-30)' Items: (zero-terminated list) 0: Name: '1 = String' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '2 = Battle' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '3 = Option' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '4 = Simple Encounter' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '5 = Complex Encounter' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '6 = Load / Enter Shop' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '7 = Change Codes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '8 = Same As Other Action Point' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '9 = Play Sound' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '10 = Give Treasure' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '11 = Give Experience' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '12 = New Land Icon' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '13 = Enable/Disable Action Point' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '14 = Pick PCs, -14 = Reverse' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '15 = Heal/Hurt Picked PCs' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: '16 = Heal/Hurt Party' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: '17 = Cast On Picked PCs' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '18 = Cast On Party' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: '19 = Display Random Strings' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: '20 = Teleport & Execute Codes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: '21 = Branch On Item Possession' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: '22 = Alter Item Status' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 22: Name: '23 = Alter Random Rectangle (Code 92)' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 23: Name: '24 = Exit AP & Keep Codes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 24: Name: '25 = Exit AP & Erase Action Point' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 25: Name: '26 = Center Screen' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 26: Name: '27 = Show Picture' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 27: Name: '28 = Redraw Screen' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 28: Name: '29 = Give Map To Party' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 29: Name: '30 = Pick On Check Vs. Attribute / Special Ability' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_131.txt Menu ID: 131 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Title' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00 MENU_18_Caste Class.txt Menu ID: 18 ProcID: 0 Enabled flags: 0xFFEDB6DF Title: 'Caste Class' Items: (zero-terminated list) 0: Name: 'For use with code 50 & 86' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: ' 1 = Warrior Castes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' Fighter, Fencer, Bezerker' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: ' 2 = Thief Castes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: ' Rogue, Monk, Bard, Assassin' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: ' 3 = Archer Castes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: ' Archer, Marksman' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: ' 4 = Sorcerer Castes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: ' Sorcerer, Cabalist' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: ' 5 = Priest Castes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: ' Priest, Cardinal' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: ' 6 = Enchanter Castes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: ' Enchanter, Evoker, Warlock' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: ' 7 = Warrior Wizards' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: ' Crusader, Dabbler, Battle Mage' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_17_Race Class.txt Menu ID: 17 ProcID: 0 Enabled flags: 0xEEDB6DBF Title: 'Race Class' Items: (zero-terminated list) 0: Name: 'For use with code 50 & 86' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '1 = Short' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' Furfoot, Dwarf, Gnome, Goblin, Kobold' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: ' Brownie, Pixie, Leprechaun, Cathoon' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '2 = Elvish Blood' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: ' Elf, Half Elf, Shadow Elf' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '3 = Half Breed' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: ' Half Elf, Half Orc' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '4 = Goblinoid' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: ' Orc, Goblin, Hobgoblin' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: '5 = Reptilian' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: ' Kobold, Lizard Man' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: '6 = Neather Worldy' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: ' Vampire, Demon' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: '7 = Goodly Races' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 22: Name: ' Elf, Furfoot, Pixie' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 23: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 24: Name: '8 = Neutral Races' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 25: Name: ' Human, Gnome, Dwarf, Lizard Man, Half Elf' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 26: Name: ' Half Orc, Brownie, Leprechaun, Cathoon' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 27: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 28: Name: '9 = Evil Races' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 29: Name: ' Shadow Elf, Orc, Goblin, Hobgoblin' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 30: Name: ' Kobold, Vampire, Demon' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_16_Random Weapon Seed.txt Menu ID: 16 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Weapons Groups' Items: (zero-terminated list) 0: Name: 'Random Weapon Groups' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: ' -1 = Swords' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: ' -2 = Clubs' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: ' -3 = Clubs / Spears' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: ' -4 = Axes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: ' -5 = Small Swords / Small Axes' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: ' -6 = Clubs / Flails / Spears' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: ' -7 = Spears / Pole Weapons' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: ' -8 = Axes / Spears' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: ' -9 = Swords / Dagger / Cutlass / Nunchucka' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_15_Supply.txt Menu ID: 15 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Supplies ¥ Misc.' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00 MENU_14_Magic.txt Menu ID: 14 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Magic Items' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00 MENU_13_Helms.txt Menu ID: 13 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Helms ¥ Shields ¥ Gloves ¥ Boots' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00 MENU_12_Armor.txt Menu ID: 12 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Armor' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00 MENU_11_Weapons.txt Menu ID: 11 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Weapons' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00 MENU_10.txt Menu ID: 10 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Common Items for Encounters' Items: (zero-terminated list) 0: Name: 'Helm of True Sight 403' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: 'Necklace of Keys 641' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: 'Boots of Superfly 458' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: 'Vaprous Form 609' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: 'Ring of Revival 671' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_9.txt Menu ID: 9 ProcID: 0 Enabled flags: 0xB6FB5EEF Title: 'Common Spells for Encounters' Items: (zero-terminated list) 0: Name: 'Discover Secret 1202' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: ' 2202' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: ' 3203' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: 'Discover Magic 1101' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: ' 2102' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: ' 3503' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: 'Destroy Magic 1394' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: ' 2302' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: ' 3503' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: 'Open Lock 1109' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: 'Destroy Trap 3606' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: 'Speak Language 1412' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: ' 3410' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: 'Dig Hole 1201' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: 'Shape Earth 1609' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: ' 3709' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: 'Hands to Clay 2504' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 22: Name: ' 3306' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 23: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 24: Name: 'Teleport Party 2609' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 25: Name: ' 3711' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 26: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 27: Name: 'Waterword 1312' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 28: Name: 'Watergate 2611' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 29: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 30: Name: 'Fantastic Wings 1305' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 31: Name: ' 3404' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 32: Name: 'Superfly 1112' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 33: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 34: Name: 'Leap 2602' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 35: Name: ' 3405' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 36: Name: '-' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 37: Name: 'Hover 1205' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 38: Name: 'Free Fall 1105' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 39: Name: ' 2104' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_8.txt Menu ID: 8 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Attributes' Items: (zero-terminated list) 0: Name: '0 = Brawn' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '1 = Knowledge' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '2 = Judgement' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '3 = Agility' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '4 = Vitality' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '5 = N/A' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '6 = Luck' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_7.txt Menu ID: 7 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Special Attributes' Items: (zero-terminated list) 0: Name: '1 = + Vs. Magic Using' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '2 = + Vs. Undead' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '3 = + Vs. Demonic ¥ Devil' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '4 = + Vs. Reptilian' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '5 = + Vs. Evil Creatures' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '6 = + Vs. Intelligent' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '7 = + Vs. Giant Class' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '8 = + Vs. Non-Humanoid' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_6.txt Menu ID: 6 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Special Abilities' Items: (zero-terminated list) 0: Name: '0 = Sneak Attack' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '1 = N/A' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '2 = N/A' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '3 = Cause Major Wound' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '4 = Detect Secret Area' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '5 = Acrobatic Act' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '6 = Detect Trap' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '7 = Disarm Trap' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '8 = N/A' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '9 = Force Lock' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '10 = N/A' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '11 = Pick Lock' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '12 = Read 1st Level Scroll' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '13 = Turn Undead' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_5.txt Menu ID: 5 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'DRVs. Spell Type' Items: (zero-terminated list) 0: Name: '0 = Charm' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '1 = Heat' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '2 = Cold' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '3 = Electric' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '4 = Chemical' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '5 = Mental' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '6 = Magic' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '7 = Special' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_4.txt Menu ID: 4 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Party Conditions' Items: (zero-terminated list) 0: Name: '0 = Torch ¥ Magic Light' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '1 = Waterworld' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '2 = Ogre ¥ Dragon Hide' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '3 = Detect Secret' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '4 = Wizard Eye' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '5 = Searching' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '6 = Free Fall ¥ Levitate' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '7 = Sentry' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '8 = Charm Resistance' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_3.txt Menu ID: 3 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Conditions' Items: (zero-terminated list) 0: Name: '0 = Run' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 1: Name: '1 = Helpless' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 2: Name: '2 = Tangled' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 3: Name: '3 = Curse' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 4: Name: '4 = Magic Aura' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 5: Name: '5 = Stupid' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 6: Name: '6 = Slow' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 7: Name: '7 = Shield from Hits' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 8: Name: '8 = Shield from Projectiles' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 9: Name: '9 = Poison' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 10: Name: '10 = Regenerate' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 11: Name: '11 = Protection from Fire' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 12: Name: '12 = Protection from Cold' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 13: Name: '13 = Protection from Lightning' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 14: Name: '14 = Protection from Chemicals' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 15: Name: '15 = Protection from Mental Attacks' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 16: Name: '16 = Protection from 1st Level Spells' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 17: Name: '17 = Protection from 2nd Level Spells' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 18: Name: '18 = Protection from 3rd Level Spells' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 19: Name: '19 = Protection from 4th Level Spells' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 20: Name: '20 = Protection from 5th Level Spells' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 21: Name: '21 = Strong' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 22: Name: '22 = Protection from Evil' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 23: Name: '23 = Speedy' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 24: Name: '24 = Invisible' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 25: Name: '25 = Animated' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 26: Name: '26 = Stoned' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 27: Name: '27 = Blind' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 28: Name: '28 = Diseased' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 29: Name: '29 = Confused' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 30: Name: '30 = Reflecting Spells' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 31: Name: '31 = Reflecting Attacks' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 32: Name: '32 = Attack Bonus' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 33: Name: '33 = Absorbing Energy' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 34: Name: '34 = Energy Drain' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 35: Name: '35 = Absorb Spell Points from Attacks' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 36: Name: '36 = Hinder Attack' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 37: Name: '37 = Hinder Defense' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 38: Name: '38 = Defense Bonus' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 39: Name: '39 = Silenced' Icon number: 0 Key equivalent: 0x0 Mark character: 0x0 Style: 0x00 Note: template did not parse all data in resource; remaining data: 00 MENU_2.txt Menu ID: 2 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Caste' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00 MENU_1.txt Menu ID: 1 ProcID: 0 Enabled flags: 0xFFFFFFFF Title: 'Race' Items: (zero-terminated list) Note: template did not parse all data in resource; remaining data: 00